Virtual Reality Trends 2019 welcome to I hope this article will be helpful and informative to you.

For Virtual Reality, 2019 will be a wonderful year. It’s one of those inventions that change our way of living, socializing, and working. It is moving at a faster pace.
The advances in VR are mesmerizing, starting from a completely immersive computer-generated world to inventions like the Ready Player One that gives you a real-world view. Who knows the Cox Connect app will also be launched for Cox bill pay with some VR functionality.

A look in the VR

VR is not an independent technology designed to create an alternative world. It can create a lifelike reality. It’s all technology’s most interactive. It involves wearing a headset which creates a simulation of 360 degrees. The consumer is put in a digital environment and he feels there.
On the other hand, increased reality overlays the physical environment with visual images that a mobile device normally produces. One of AR’s notable examples is the Pok√©mon Go game. This uses the player’s GPS location to locate and capture digital creatures.

Virtual Reality Trends for 2019:

1. The development of the VR and AI

Without Artificial Intelligence, the list of developments in VR will never be complete. The duo is capable of changing the world. To begin with, the two are in their infancy, but they made some appearances.
Use Instagram and Snapchat as an example. AI and VR are created by the dog’s faces and other humorous filters. Google’s Machine Learning Microscope is a perfect example if you’re looking for a technical explanation. This device will illustrate cancer tissues. Now we are just waiting for something amazing to be created by AR and VR.

Entertainment for customers

Oculus has been working with the NBA. The brand uses VR to provide their customers with state-of-the-art entertainment. Yeah, you guessed it right. You’ll look like you’re really in the NBA game while wearing the Oculus VR headsets sitting on the courtside. Yeah, yeah?
The technology of VR headsets is becoming more accessible than before. It is not limited to gamers alone. TV watchers can also have fun.

3. Education and Training

Education and training is one of the workplace’s most expensive and dangerous activities. Organizations will cut costs with VR technology and provide their staff with the best training without putting them at risk.
Previously, Walmart used 17,000 Oculus Go headsets in the customer service department to train its staff. Likewise, the U.S. Army used Microsoft HoloLens technology to provide real-time information to soldiers on their surroundings.

4.Tourism and travel

Traveling via VR is another form of travel. The immersive video helps you to explore your destinations even before your suitcase is packed. If you think you’re going to feel claustrophobic in the stateroom of the cruise, then why not test the waters? Perhaps in a suit, you’ll feel better. VR helps you to experience the hotel’s cruise ship rooms and suites before you book.
You can also have a street view, check the venues, and nearby restaurants besides checking your space. With this virtual tour, you can determine whether or not your destination is nice.
With VR travel apps.

What is VR’s Future?

Experts say the location-based future of VR. But wait, GPS technology has nothing to do with it. Location-based means providing consumers with the VR experience where they are regardless of their location. You are going to be exposed to technology without having to buy it.
To do this, though, consumers need to be aware of VR’s proactivity. We also need to have a home curiosity in VR. There’s still a long way to go.


Consumers are searching for experiences in today’s time. VR has the potential to play a major role in learning and development in the future. For virtual simulation, at a fraction of the cost, a user can have real-life experience.
Virtual Reality’s existence is still unfolding. With various channels, it’s pretty much like the Cox channel lineup. Not all of the popular channels in all areas are available. Some of the VR technologies and applications are in use, but most are still in development.